While I can’t promise you an exact timeline I can promise that the timeline on getting the further features related to this is as aggressive as possible in this case.
With boombox gamepasses losing the functionality to do what people bought the gamepasses for, how are developers supposed to handle a massive backlash with tons of demands for refunds?
I wont be able to handle thousands of refund requests myself and i would also have to give 40% of the original purchase away due to the roblox tax and game ownership restrictions.
Why is there a monthly limit? I can’t think of anything good about this update. It should be at least weekly like 4 sounds a week(roughly 10 per month) so we can at least get some sounds out, but even that wouldn’t work well. Roblox has made an update that is impossible to be useful in any way possible. I’m impressed, Roblox, how did you manage to create such a thing.
What I would do is put a message that appears to owners of the gamepass and let them know of the change. Then allow them to choose some benefit to get such as in-game currency or an exclusive feature equivalent to the price of the gamepass.
Alternatively, you could update the boombox so that it has a gui that lets you choose any of the Roblox uploaded music.
nah this can’t be real
is this update a “feature” to you? since you call them further features. no, please, just stop, I don’t want to see more “features” from you guys
My game doesn’t have a currency system. There isn’t anything i can give to users for this change.
They aren’t talking about an in-game currency system. They’re talking about the Robux funds within their group.
Then I guess you could have a curated list of audio from roblox or yourself for the boombox. Unfortunately not ideal, but better than nothing.
@tnavarts How will the audio permission behavior work in Team Create places not under a group? Currently it is hard to test animations in non-group Team Create games from a collaborator perspective because any animations uploaded by the owner of the place will not work when doing Play Solo in Studio but works in game, and animations uploaded by a collaborator will work in Play Solo but will not work in game. I created a chart to show what I mean:
I would hate if audios will now have this same behavior because it will make audios impossible to test in Studio from a Collaborator standpoint.
i cant upload audio to my game because the audio would appear to be private for the game’s owner.
i dont think that roblox licensed audio will play the most enjoyable engine sounds for the users.
what kind of human being would willingly listen to that “audio” they uploaded
@rickje139 you don’t have to give any compensation, it’s not your fault someone at roblox came up with this “feature” - as they call it
it’s simply out of your control
It will work differently than animations.
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For a local file you’re editing / testing (not published): You’ll be able to hear any audio that you have permission to, that is, audio you own or groups you’re in own.
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For a published place you’re editing / testing: The audio owner and experience owner have to exactly match for the audio to play.
I agree it is bad, just was trying to come up with something.
So audio that I’ve uploaded under my profile will be usable under my groups?
If that’s the case, why do they appear as red x’s in the Audio Discovery
Thats true but it doesn’t guarantee we wont get a backlash of people demanding refunds and it going as far as raiding the community.
Only if you’re editing an unpublished local file, then that file can use both your and your groups audio because there’s no way for studio to know whether that local file is going to be published as a group game or not.
Once published the audio owner has to exactly match the experience owner (for now at least before more granular permissions are released which will not happen by the 22nd)
Glad to hear this. I think it confirms my suspicions, but at least this means that things will be salvageable and that the team is hard at work on these features.
So are the red x’s on this a visual bug then? Because these are audios that I uploaded on my profile that I’m using on my group’s game.
Not to add more confusion for you, but from what I’ve been told you have to use personal audio for personal games and group audio for group games; no intermixing between the two will be possible.