[Action Needed] Upcoming Changes to Asset Privacy for Audio

Is it not possible to delay this change until the tools have been created that allow us all to correctly adjust to this change?

A lot of really important sound effects will stop working in my game and i have no way to replace them as of now.

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So it’s not going to be like the same concept for animations?

I wish we could but most devs don’t want to get on Roblox’s bad side. Plus Roblox might not even listen then.

To avoid confusing people into thinking their audios are fine when looking at a local file copy of their place the plugin shows you the way things will be if that local file were published.

If you tested an unpublished copy of the place in the screenshot after the 22nd the audio still work (though you would have to reupload them for the place to work when published as a group game).

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Wouldn’t republishing all audio’s cause a lot of network traffic and storage?

I’d imagine everyone will want to reupload all of their audio which will most likely create a minimum of 100x more duplicate audio’s.

Why is the privacy forced, why cant it be a possibility instead?

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It’s also funny how an intern won’t reply to any of these criticizing comments, but I am in loss of words right now because of this, especially when Roblox is getting sued by NMPA.

I know some of you guys and even @M_caw reading this could be really upset about this, but the law is the law.

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Are they going to add a sort specifically for SFX? That would be really great.

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No, the ability to set audio to public will be temporarily paused

quote from OP

@tnavarts @BitFist is this some other feature you guys are so aggressive to push? at least don’t lie to us, as long as you refuse to buy licenses there is no way you let public audio exist

giving you more control over how your assets are used across the platform

:rofl: congrats, I could not say that with a straight face. before all the “features” you added with this update, the audio was unusable if it was set offsale. how are you giving me more control, genuinely curious?

I know some of you guys and even @M_caw reading this could be really upset about this, but the law is the law

@Ender17143 or they could buy licenses! paying a % of revenue to audio copyright owners could fix all of this.

what kind of “metaverse” will they build with monstercat “music”?

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Or maybe they could just extend the time limit for sound effects to like 30 seconds or something.

Surely places should have access to any audio that is in the place owner’s inventory? This seems like a massive step backwards.

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won’t fix, anything above 5-6 sec is copyrighted

This seems like a massive step backwards.

@ittrgrey feature*

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If it’s a published group place it does not have such access to your personally owned audio.

In Studio a published group place will faithfully reproduce the audio playback behavior that it would have in the game client, meaning not having access to your personal audio assets.

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Well, if I’d be damned. I would certainly blame this on NMPA for being responsible for this if I was upset.

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Wow more than 4000 reply’s, that says a lot.

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We went 12 years without actions being taken regarding copyright, so they are pretty damn accountable.

Brick Bronze was only deleted in 2018, starting from 2006, that’s 12 years of not caring about consequences. And it only happened because Nintendo flipped over.

Just like technical debt in game development, this is a huge debt Roblox itself built over the years, and now they have to take shortcuts and apply quick band-aid fixes that no one likes to solve these issues.

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I don’t think this is a good idea. We need the option to let people make their assets public. This is going to affect small games massively.

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Why cant roblox have something that detects the copyrighted music like youtube does?

There are apps on a mobile phone that can literally detect almost all copyrighted songs.

They could use that to take down copyrighted audio and still keep the UGC side of audio working.

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They literally can detect copyrighted content right now, try it yourself.

The problem probably stands on bypassed audios containing copyrighted material and “two mono” tracks audio files that aren’t detected by the copyright bot, which don’t play in game anyway, but Roblox did earn from these copyrighted songs being uploaded, so that’s not good.

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YouTube says it loud and clear, a platform where users can upload videos that may contain copyright material should in no way affect YouTube directly, therefore they let the video get claimed (manually if not possible spot on) by the copyright holder, which solves all issues, unless the holder wants it entirely removed, which would just result in it being deleted + the earnings being redirected.

The problem is that Roblox takes your robux before copyright is verified IMO, which should be changed, since they are earning off copyrighted material, I’m not sure if in this case a refund helps, technically it would.

But seeing the accusations against Roblox, there are some people who got mad for children playing songs in games using their boomboxes, poor big companies!

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I have massive concerns with these new upcoming changes that will make or break my project.


The window to do any action should be much longer than two weeks. I have an ongoing developing experience hosted on my private Roblox profile with separate asset creators coming in to help out. The experience has been in development since 2016, a time where group games were still in their infancy. My largest regret on the Roblox platform was not taking up Roblox’s offer to automatically switch my experience to it at the time because, at the time, it made no sense since it had the same features as a private Roblox profile game. Over time, support for games hosting on private profiles has stagnated and even been removed. I’m glad more granular permission controls are coming, but when? This new permission system should have been made first, before this one. Because right now, I have almost 800 audio files uploaded by a dedicated sound designer that will be rendered useless in the foreseeable future. Even if he made them public, he will be limited in other capacities, such as being unable to use new audios in other experiences after the 22nd.


Like the animation change where only the same user / same group can use it, the users who decide to make experiences on their own profile are once again, cruelly left in the dust and treated as inferior.


EDIT: It has come to my attention that this change might have been caused by a lawsuit. If it was, then this is even more infuriating as Roblox had ample time to implement a system that would aid developers in transitioning to this new change, be it saying this much earlier or having a way to give ownership of audio.

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We went 12 years without actions being taken regarding copyright,
Brick Bronze was only deleted in 2018

Man…

almost 800 audio files uploaded by a dedicated sound designer that will be rendered useless

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