"ActivateCameraController did not select a module" warning in "CameraModule.lua"

Same here @itsLevande, @rogeriodec_games

It’s really starting to get annoying at this point because I need to find some way to fix this without setting the camera type to anything else rather than custom.

4 Likes

Same thing here. Except this is happening when I set the CFrame. Been stressing out about this an entire day and couldn’t find anything on my end wrong.

2 Likes

I managed to fix the problem by keeping CameraType and not changing from “Scriptable” to “Custom”, I just simply kept it at custom.

2 Likes

Just to note there was a VehicleCamera module recently added so that could possibly be causing issues.

2 Likes

I require the Scriptable camera module though. There is no way around that.

@subcritical

I’ve debugged around with this, and this is definitely caused by the new vehicle camera update; the only step to reproduce it is to set your CameraType to Scriptable/update the CameraSubject.

I’ve also started to get this error within the past week or so… Whenever I set the CameraType to Scriptable in any local script this happens. The error killing my game’s performance. This problem immediately goes away as soon as I remove the lines below from all my scripts.

local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
5 Likes

I’m not sure if this is related here but when I play my game in Studio, the camera will focus on a part the second the player joins (as it is meant to do). However, when I play the game normally, my camera stays on my character’s head and never focuses on the part. I got that warning in the console.

2 Likes

This is still happening, CameraType.Scriptable is completely broken. I have to use other camera types which screws up expected behavior.

Thanks for the report. Please expect a delay in progress due to holidays and we will get back to you as soon as we return.

21 Likes

I also got this error when trying to switch my camera to scriptable.

EDIT: I found out what was happening for me, and it was my own stupidity not studio. I forgot I had a transparent GUI element covering the screen which was causing all the problems listed. Once I got rid of that, everything worked fine. /edit

I’ve been having all sorts of problems in studio since last night, at least some traceable to something related to this. I originally posted here: Driving a better Vehicle Camera - #55 by Sir_Highness

2 Likes

This has been happening to me since the car camera update. This might have something to do with it.

1 Like

I’ve still got this problem :confused:

5 Likes

Can confirm that I’m still experiencing the problem when CameraType.Scriptable is set, I can’t find any accurate solutions to fix this problem.image

5 Likes

I’ve tested around with this for a while and I’ve noticed that if you add a wait() at the beginning there’s no warning and the script works fine.

Script:

wait()
local Camera = game.Workspace.Camera
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = CFrame.new(0, 0, 10)
12 Likes

You can do that or you just do this

Camera.CameraSubject = nil

That, or you can set it to something else. Either way it disables the warning.

2 Likes

This is still an issue if you do so within ReplicatedFirst (on startup).

Alright. When there is any sort of update for this bug i will pass that info on.

9 Likes

Another thing I’ve notice is that when the warning happens, alot of skinned meshes stop rendering all of a sudden.

2 Likes