Add a property to let light through a part without making it transparent

As an example, the forcefield material makes a part always transparent, having it act as a solid block to the lighting engine feels quite odd. I’d suggest to make a property for any BasePart instance so that we developers can set if the part should interact with the lighting engine.

I belive this is a nice feature, because when the FIB update comes out, a big lazer shot made from ‘pure light’ (eg neon) would have a huge shadow on the floor, and that doesn’t really make sense to me.

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Your request has already been granted by engineers. :stuck_out_tongue:

In the API changes for version 380, a bool property called CastShadow was added to base parts. This means you will be able to control whether or not a part casts a shadow without having to make that part transparent.

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