Add a property to manipulate the specular reflection color on BasePart

Hi. At this point in time, it’s impossible to create parts that have a specular (reflection) color different than their diffuse color. I think appending a feature to customize the specular color would open the window for a lot of cool things being built.

An example and my use case for this would be a metallic cube that has a silver diffuse color, but a dim cyan specular color.

Here's some assets from another game that really inspired my desire for something like this.

75px-Black_cube

75px-TX-1_cube

This is especially good for parts that represent objects like oil, glass, or maybe even things like prisms. In the case of oil, it would be a black part that reflects a red, orange, or violet color depending on type. For glass, it may appear like a black window but upon being exposed under some light source, it would reflect a dim violet color.

Any opinions on this?

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Support, small things can make a big difference.
If this does get added, while RGB is great, I’d like to see an alpha channel in addition.

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