Currently when using shapecasts it is cumbersome to get the central position of the shape when the ray hits.
Visualiation:
This would be especially useful for simulating projectiles that may ricochet/bounce off surfaces (currently I am stuck setting the projectiles new position to the hit point which causes noticable clipping). Adding this as a feature would be greatly appreicated (making RayResult.ShapeCenter == RayResult.Position for oridinary raycasts would be great too).