As a Roblox developer, it is currently too hard to control how lights update (without changing graphic settings)
I don’t know if this has been taken into consideration, but I am really surprised that we can’t control how often lights update. If we could manually update lights (instead of every frame on high graphics), a lot more people would be able to work with lots of lights in scenes where constant updating isn’t necessary!
I am currently working on a large first-person horror game featuring lots of lights running on the future lighting technology. Currently, if I want my game to run well enough for most devices, I could only have about 5 - 8 lights with shadows enabled. Otherwise, performance drops real bad as the lights are constantly updating when I don’t ever need them to.
If Roblox is able to address this issue, it would improve my development experience because I can finally make large scenes with lots of lights while having my game run really well on most computers as the lights aren’t constantly being updated, and are instead baked.