Add an api to turn EditableImage/Mesh into a content URI

As a developer, when I have an image or mesh asset I almost always want to use it more than once. Right now you have to parent editable images and meshes directly to the object you want them to display on, which means you need multiple of the same object, which means you need to provision an exact duplicate of that object in memory every time you display it. This is crazy wasteful and it makes these objects essentially unusable.

I want this:

imageLabel.Image = dynamicImage:GetContentURI()
12 Likes

Make the request after EditableImage/Mesh gets released. They are still in beta and are subject to changes, which can include what you said.

Also, read what say said lol

2 Likes

The purpose of a beta is to collect feedback before the feature goes live. Why on earth would you not request changes during this beta-phase where everything can be changed without worrying about breaking games?

1 Like

The feature request in question is already considered, rendering this thread kinda useless. How about wait until they implement it first, and then give feedback. This has the same energy as asking for a burger when the chef is already cooking one, let them cook!