Add an "EventsService" API for user created events

As a Roblox developer, having live events/updates currently requires creating your own live event queuing/launching system OR having it in-game with a set release time. This isn’t optimal for most developers since hosting your own scheduling system can be complicated/expensive and having it all in-game can be risky if there are any last-minute bugs noticed.

It would be nice if we could connect to the user-created events page via an API to get event info such as release time, end time, Content being added, Friends with notifications enabled, etc. It would also be nice for users to be able to view events and even turn notifications on if they’d like, all from in-game.

Since we already have an event page with set release and end times, it’s 50% of the way to being able to schedule our in-game release times.

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I was on Google looking for a way to do something similar, but then I found this feature request instead, so I’m gonna bump this. I think this needs to be added. Right now, you have to use DateTime, and I don’t know if it’s just me, but DateTime isn’t my favorite thing to work with, especially with time zones.

You might also want to move this to #feature-requests:engine-features

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