Approaching 2023, Roblox still does not officially support refresh rates higher than 60hz.
The rationale at the time was that several developers don’t correctly calibrate their code to a variable refresh rate, so it would break games that rely on this. People have been bypassing it anyway, forcing our hand where needed to correct this.
Instead of holding back on officially allowing higher refresh rates, why not let developers opt-in to a higher refresh rate? Maybe even allow runtime control over the framerate cap of our experiences?
Is it really that hard to adjust your code for a variable refresh rate? I don’t know about you but capping my players framerates is not exactly a convenient thing to do (at least for them). I see this more as a quick fix rather than actual solution.
99% of experiences I have tried with FPS unlocker have been working just fine with no issues. 1% of them don’t have issues but stuff like car steering is just faster.
I think the change shouldn’t even need to be an opt-in at this point.
This makes Roblox feel like one of those old DOS games that cannot handle any PC with a high end processor.
This should be opt in, because many games that use RunService tend to not sync with deltaTime, thus why in your experience, steering can tend to be faster.
This is one of those features we have been asking to be implemented for many years, with little to no communication from Roblox. If Roblox truly wants to “age up” they need to support high refresh rates, as this is essential for the type of experience older gamers are looking for.