As a Roblox developer, it is currently difficult to tell if an asset is visible to other people.
Take, for example, a decal. If I uploaded a decal and it gets disapproved, the only way I would know is if I check the decal page. This works, although it isn’t as efficient.
I propose we make more use of that lovely notification feature in this situation, here’s a mockup I quickly put together.
You could argue that users would abuse this to reupload their innappropriate content until it gets approved, but this is already happens regardless if the user is notified or not.
To add onto this - use the notifications to give us a reason as to why it was denied as well, it’s annoying when I upload something that has nothing wrong with it and it gets denied with no answer as to why.
Depends if they already do this internally or not. When you get a warning for uploading an inappropriate asset, it provides a canned response that slightly explains why the asset was rejected. If they already do this for all assets when denying, this could just be exposed for any deny rather than just warnings.
If there’s no sort of internally logged reason though, I’m not sure forcing them to start would be very helpful. It’d very noticeably affect the time it takes to approve assets, when the majority of declined assets are either obviously inappropriate or were declined by accident and can be approved by changing a pixel and reuploading or posting in #moderation-review-requests.