Add Bloom object to specific objects that give off light

As a Roblox developer, I want to apply bloom to individual objects such as: a particle emitter, point light, beam, etc.
Currently it is only possible to apply the bloom object directly to the lighting. The issue with this is that it changes the bloom for every object that gives off light. I want it to just be focused on one object to make a certain particle have bloom more than others, or have a light give off a different glow.

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I don’t really know how the lighting stuff works under the hood, but if you apply the bloom to lighting all of the other lighting stuff like a particle emitter with light emission turned on will change instantly so I figured they have a built in property that can be changed. Why not just add the ability to change the bloom with a bloom object individually?

If Roblox is able to address this issue, it would improve my development experience because it opens the window to create much better particles, dynamic light objects that aren’t all the same, and overall operate certain lighting effects while keeping others the same when adding bloom instead of changing everything in the workspace. Respond back if you need more clarity or have an explanation as to why this won’t work

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