As a Roblox developer, money strain is currently too hard on developers or studios just starting out or making “American Middle Class” incomes. More developers earning a “stable” middle class income means more potential for high quality hit games coming out and increased competition.
Depending on the month, studio or individual incomes could often shift from 50% to 200% of a ‘long term average’. It could be argued this is to be expected in the nature of the games industry, but the DevEx tiers should not be the cause of this dramatic swing, the developer’s game should be as much as possible.
The nature of these dramatic increases in tiered DevEx can leave Robux locked inside accounts for another month or more, which is essentially a tax equal to the stock market gains or potentially the debt interest of developers.
Here is a spreadsheet going into the DevEx tiers and comparing them to what matters, comparing Roblox income to the real world. Note that just because there are this many tiers, it does not mean each tier is being used equally
Add more DevEx tiers under 4M
such as something in between 100k and 250k, 250k and 500k,