Just wish to bump this because I am currently having to use a hacky solution to achieve the desired effect, I am currently using 2 Highlights. One set to AlwaysOnTop
with your desired settings; then on game-start (or regularly because the effect does wear off after a bit) clone that whole object / model and set the new Highlight (under the cloned Model) to Occluded with 0.999
OutlineTransparency
and the 1
FillTransparency
. I’m well aware that this is betting on the order of drawing always being the same and that may not be the case, hence why I want this to be an official feature. This also creates visual artifacts in certain scenarios.
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