Currently GetCharacterAppearanceAsync() does not include package meshes. I’m making a game that uses custom characcters, and I want to be able to get a character’s entire appearance without loading their character.
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There is a fix for this coming (maybe this Thursday, will double check tomorrow). The bug was caused by the change to to the new R15 compatible package format (see R15 compatibility) and the old code was type checking the loaded assets and only returning the CharacterMeshes.
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