RenderStepped is great and all but It’s highly inconsistent across all clients. I need to be able to run something at around 60 fps per second but because it’s so inconsistent it doesn’t work across all clients.
Isn’t Stepped good enough for physics (that is run at 30 “FPS”, right?)
And may I ask what you are using RenderStepped for?
[quote] Isn’t Stepped good enough for physics (that is run at 30 “FPS”, right?)
And may I ask what you are using RenderStepped for? [/quote]
Currently I’m trying to force the client to swim in air by counteracting physics setting it back to normal.
Also, I need it for making a no-clip…