Hello there !
I’m requesting few things here I’ll be explaining why.
So first a “radial fog” shader and then a “height fog” shader.
1◘ I’d say the fog is actually 50% of the lighting quality.
It should not be underrated or forgot ina scene/game or whatever you are doing. Of course sometime you don’t have any use of it like space games.
2◘ As an exemple I screened a scene at the same place with and without the fog:
3◘ As far as I know and remember the fog as never changed this is actually a linear fog which is I think the most basic one you can create. So why not having a new and better one !
But this fog can be really bad, its a linear fog which mean that if you are looking at the Object with the angle1 you won’t have the same fog density as if you look at the Object with the angle2.
4◘ The top if this image is how I guessed it works right now and correct me if i’m wrong, the issue explained above in 3. can simply be solved with a “radial fog”, what ever the camera angle the fog distance on the sides will be the same and the scene would look more natural.
5. secondly the height fog would definitely be an awesome feature !
It can add more color gradients, color control over the lighting and can enhance a scene like nothing else.
From spooky swamp fog to infinite depth ilusion.
Just see it by yourself:
**6 **◘ To end this long thread, after browsing the internet I’ve found this image:
Having one more property to adjust the density would also be nice, we can keep the start and end static and simply adjust the density to make it stronger.
I hope you understand everything, if I’m wrong at some point tell me.
I think that the roblox’s fog could get a pimp somedays, it does a lot already but feels a bit weak imo.