Procedural noise needs some love…
As a Roblox developer, it is currently annoying to make extremely realistic looking procedurally generated worlds, with the current noise (Perlin noise), it looks pretty bad, with the grid artifacts, etc. at least from my perspective. I’m having to make my own function which is slower which results in very slow procedural generation times.
By Perlin noise’s grid artifacts, I mean the results look look diagonally tile-ish, with other noise functions, this will be less noticeable, and other noise functions will allow for more “shapes”.
Perlin noise:
If Roblox is able to address this issue, it would improve my development experience, because I would be able to make faster, and less alien looking artifacts in my procedural world.
Creating simplex multiple noise functions, in the math class, will allow me to make procedural worlds with more noise functions.
Something like:
math.snoise(x, y, z) -- Simplex noise, and other functions...
Also adding other noise functions, like a noise library, would be really helpful. (Such as: Voronoi noise, F1/F2, Cellular noise, Value noise, White noise, Layered noise, and Tiling noise)
I’ve edited this topic to be more about more other noise functions because just a new one won’t be enough.