Added accessories growing on rig

This bug is exactly as stated in this post although the difference is that mine scales significantly faster and stops at what I assume is the max size (2048, 2048, 2048).

To field incoming questions: It’s an R15 rig. I have 1 script affecting the rig which plays an idle animation track. That is literally it - plus this script really shouldn’t affect accessories. I don’t think it’s a script issue but I am open to guesses.

I am using this to pull in catalog accessories:
game:GetService(“InsertService”):LoadAsset(ASSETID).Parent=game.Workspace
The accessories are properly sized when loaded. Some (a back accessory, for example) seem to work fine. Then, when another accessory (a hat) is pulled into the rig, all accessories start growing until they reach max size. This cannot be undone with Ctrl+z.

Do you have any new plugins that you’ve installed lately? How about other people’s plugins if it’s a Team Create place?

Have you (or they) loaded any items from the toolbox that may have some type of virus in them?

Open the Explorer window, and use the Search bar in the top of it to search for instance:script which will tell you the locations of all the scripts in your game. If you don’t recognize a script then open it to see if it looks legitimate.

Ctrl z doesn’t’ work in studio test sessions.

I don’t use free models, but yes, I went ahead and searched for all script classes and nothing out of the ordinary came up.

I also uninstalled all my plugins just to be safe.

Also, important to note that this is NOT happening in a studio test session, or a play session, it’s happening within studio itself. Typically, Ctrl+z does work in studio, but I’m guessing the accessory scaling isn’t counted as an action? It seems to happen automatically, so it can’t be undone.

When I do Ctrl+z, the accessory will move to the previous position, but the size (2048, 2048, 2048) stays the same. Which is weird.

Are you able to post an actual bug report?
How to post a Bug Report