Front3D
(Front3D)
December 21, 2025, 2:01pm
1
I need help adding a Humanoid to the Model so I can use MoveTo, currently there are 2 mesh parts for the hands, 1 for the Torso, 1 for the Head, 1 for the legs, and a few more for the helmet and sword. The Torso has a Motor6D for each part to connect everything.
Dont know if thats even possible.
1 Like
af_2048
(af_2048)
December 21, 2025, 2:56pm
2
Please check official documentation (full description starts after “Events” section), it’s pretty much self-explanatory.
1 Like
Front3D
(Front3D)
December 21, 2025, 3:06pm
3
Thanks, does it have to have a LeftLeg and a RightLeg, or is it possible for it to work with one Part for the legs?
af_2048
(af_2048)
December 21, 2025, 3:12pm
4
Other parts except HumanoidRootPart are optional:
MoveTo will move HumanoidRootPart but it won’t play walk/jump animations.
Front3D
(Front3D)
December 21, 2025, 3:18pm
5
HumanoidRootPart, Head and Torso, right?
af_2048
(af_2048)
December 21, 2025, 3:29pm
6
right, that should do it.
Also please do not forget setting Humanoid’s HipHeight, with default zero value it moves awkward.
Front3D
(Front3D)
December 21, 2025, 3:49pm
7
And how should i connect everything? Motor6D for each part inside the Torso?
af_2048
(af_2048)
December 21, 2025, 4:48pm
8
Or weld contraints, you just need to keep it from falling apart.
I find RigEdit useful for setting this up.
Front3D
(Front3D)
December 21, 2025, 5:02pm
9
Does the size of the model matter?