I’ve spent the last couple of days working on my first plugin. Finding a lack of any precise tools for the rigging of characters and models for animation, I decided to make my own. (previously, I would end up doing it completely manually because I’m pretentious)
In particular, I felt that many of the current tools had unintuitive and clunky interfaces, a lack of any real precision, and wouldn’t let you determine what the movement of joints was relative to.
To that end, I present RigEdit!
Create joints between multiple parts at once:
Reset the positioning and orientation of joints:
Edit the positioning of multiple joints on the fly:
Align the movement of joints to different axes:
Change the precision of your joint movement to whatever you like:
Credit to @Quenty for some help with aligning the axes!
If you find any bugs, please send me a message!