I’ve spent the last couple of days working on my first plugin. Finding a lack of any precise tools for the rigging of characters and models for animation, I decided to make my own. (previously, I would end up doing it completely manually because I’m pretentious)
In particular, I felt that many of the current tools had unintuitive and clunky interfaces, a lack of any real precision, and wouldn’t let you determine what the movement of joints was relative to.
To that end, I present RigEdit!
Features
Create joints between multiple parts at once:
Reset the positioning and orientation of joints:
Edit the positioning of multiple joints on the fly:
Align the movement of joints to different axes:
Change the precision of your joint movement to whatever you like:
Full Videos:
Credit to @Quenty for some help with aligning the axes!
Still not entirely sure how this would be accomplished; thanks for suggestion though, I’ll see if I can make the movement easier to use such that you could accomplish something like this with the basic tools.
This plugin is pretty great! Way better than Custom Character Creator (which appartently doesen’t exist anymore???) in my opinion. However i don’t feel like the Plus version is worth it. Still a really neat plugin!