What Am I Trying to Achieve?
I have this creature rigged in blender, composed of only one mesh (Bone Mono rig).
My goal with this rig is to create a procedural walking animation via code using IK.
The Problem
The creature’s legs move perfectly fine using an IKControl; however, I would like to add constraints to the legs to prevent strange and unnatural movements. If I move the attachment that the leg follows too far, it stretches out and becomes very mangled. This is an issue because, with procedural animation, there is no way of telling where the attachment that the leg is following will end up in its environment.
Note: My team and I are not very experienced with rigging so please do let me know if this doesn’t look right.
Explorer view:
What Have I Tried?
I’ve searched for hours trying to figure out how to add constraints to bone rigs, but I have only seen this successfully executed on rigs with multiple meshes. I have also experimented with the pole property for IKControls but so far it has just made the legs look really goofy.
These are some of the posts I’ve read:
Conclusion
Is it possible to add constraints on a bone rig with only ONE mesh? If so, how would this be done?
I would greatly appreciate any clarification regarding this, IK on Roblox still seems to be a niche feature so it’s been difficult to find any answers on this topic.