As a Roblox developer, it is currently difficult to have justified text alignment within UI TextLabels. Many industry standard word processing software such as Microsoft Word typically have this functionality built-in alongside left, center and right alignment. Currently, without the ability to justify text it is not easy to align text to the margins within a TextLabel.
Here are some images of Roblox studio’s Left and Center alignment with theoretical margin edges added:
And here is an image of what justified text could look like:
If Roblox is able to address this issue, I believe it would help improve the existing UI development experience by creating new ways to display text to players and any UI designer’s ability to create clean, polished UI as it would give more customization to the existing UI properties.
I don’t support this; justified text is almost always a terrible design decision and I don’t believe it would be a good idea to implement it, especially when it’s easy for novice designers to fall into many common pitfalls.
Justifying type sacrifices the utility of the word at the expense of the (misguided) pursuit of a clean aesthetic. Even with the use of sophisticated desktop applications, justified text needs the attention of an well-trained typographer to be pulled off well.
So, especially on the web, and especially if you are a novice designer, just never justify text. It will be one less question to ask yourself in the already limitless world of design.