Adding the Audio API Roll Off Curve Editor [Beta]

I’m curious, if aside from all of the super cool new functionality and flexibility provided from the new AudioEmitters, it’s worth switching over from using regular sounds if you don’t yet intend to use the new functionality. As in order to play a simple sound, in example an explosion, I have to instantiate 3-5 objects (AudioPlayer, AudioEmitter, Wire, AudioFader + Wire*) just to play the sound as opposed to just one Sound instance. I would hope not that, in the case of having a chain reaction of a dozen explosions in a second, having many more instances would cause higher memory load.

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