Adjusting the Color3 of a MeshPart Texture

Can’t you use an EditableImage and tint it accordingly now that they can be used ingame?

Unfortunately, you can not load just any UGC accessory texture into an EditableImage because, chances are, you won’t own the texture in your own inventory.

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Adding to the above comment, I’d assume this would also not be the most ideal for performance if there are upwards of hundreds of accessories in a single server compared to a simple MeshPart Color3 property