As a Roblox developer, it is currently too hard to alter the colour of a texture on a MeshPart, meaning a developer would have to create alternate textures just to differentiate a texture’s colour appearance.
One way to tackle this would be to add similar Color3 properties to MeshParts’ textures, making it increasingly easier to modify meshes with ease on the Roblox engine. An example of this would be to add the Color3 property (similar to a decal or texture) on a MeshPart texture property: