The point of the training ground is more about learning how to place the turrets, how they kill things, etc. But I agree maybe if they killed more things it would make more sense. Maybe instead of the training ground you could go to some automated system where you can watch a game in action with some highlights over the interface about what to do.
i get stuck with the tower i selected, training is way too hard, i cant even deal 5% of life in the wave 1, i dont think this count, but i see the lobby need more detail.
apart from that, i think is good, but maybe you should give the player 2 starter turrets, a tutorial. and reduce the life of enemy in training.
yes yes yes and yes. or maybe signs with decals of how to do basic things
It’s quite annoying how you have to wait for a long time to join a new game. You should allow people to spectate the game.
The training ground problem has already been mentioned, and I don’t see why you can’t just lower the enemies health. The concept of the training ground is cool, you shouldn’t change it in my opinion.
EDIT: Nevermind, I forgot about the shop. Which is really impressive.
Other than that, this game is cool and has lots of potential.
Yeah I noticed that waiting for a new game myself was a bit annoying. Like you say if they could teleport into the match (but not place turrets) then maybe it would solve some of the boredom of waiting. I should perhaps add another arena or do different match making also.
I have updated the game so that you can now join an ongoing game if its before round 5, and after that you can spectate. I will now work on making the lobby more appealing and some form of tutorial to help new people.
Some other changes from your guys feedback have been done too :- Dragon Defense Change Log
Something i discovered: The AI will try to evade the towers, with that, if you make a simple labyrinth, you can make the enemy to walk more, to give time to kill bosses. also, im currently playing trying to get the 2nd tower, if someone wanna play
that was my first attempt to confuse the ai, it didnt work but use towers as walls for a simple labyrinth, make bosses walk more. now this is a quality method, but it needs 2-4 people to be goodShop #### - Roblox i created a model for the shop, it looks a bit weird wood in a futuristic game
I’m updating the game in a couple hours, moving it to a more dragon like setting with an out doors landscape for the battle and a cave for the lobby. So unfortunately that shop will no longer fit in
okay, i was thinking more of a futuristic spaceship. but atleast you liked it?
edit: i love the game, i got to wave 25 (sadly, the final boss killed the dragon ) i think the Voice actor for the dragon was in the round but idk if he is really that guy. also, could you add a leaderboard? or ads for the game, i like it but its boring to be solo or 2 people MAX.
Yeah I’ll run some ads once everything has been smoothed over, I just wanted some feedback for what is missing and things like that first. So I’m quite happy that not many people are playing it right now.
I really like it. Maybe make the sprinting speed a bit slower, as the basic walkSpeed is higher than 16 already. Also the second wave is way too strong compared to the first wave.
the voice actor have 12k kills, he is a human? i have 4k by playing daily.
edit: put leaderboards, i want to know if people apart from you can complete the game.
me and the voice actor somehow ruined a server, reset character didnt worked. (he left to erase this server)Haha is he a human? Yes, though I wish I could code a bot that good.
It looks like it potentially bugged out on a loss? Could you describe what happened leading up to the bug happening?
edit The bug happened again I think on the active server and I could see why it was caused. When I moved the death sounds to be under an enemy part (so that the sound is 3d) I forgot to check to make sure the enemy part still existed before activating the sound. I’ll push that fix with the new lobby update.
you can fix it? nice, i think we losed like 10-20 gems but they are easy to get. also, can you change the system of money? (getting money per damage, not kills) like in tower battles. when i play with the voice actor i probably get 20% or less money
Solid work on the game so far, I’ve returned to play it a lot more than I would expect to for a DevForum game.
I updated to v0.53 which has the new lobby that contains many changes based on developers here. I really like the Roblox terrain system for its performance and ease of use.
I spent about 6000 robux advertising the game and got about 1400 clicks from it. I don’t think the game is that good because the player count dropped off once the advertising was finished. It seems not many people want to come back to the game once they have a taste of it, though some players seem to really like it and play it for many hours I guess it is just a very niche game.
I actually really like the game, I played for an hour or so. Its really addicting but you should add a tutorial that shows how to get into the game and how to upgrade so it would throw people into the game so theyre not so quick to leave. If your ads only got a small amount of initial clicks you need to make your ads appeal to more people. Its a really good first game and I think you could get a lot more players.
Is a CTR of 0.14% bad for roblox? I have no experience with what is good or bad on that front.