How much Untracked Memory is too much?
I just patched a memory leak that was causing the game to increase Untracked Memory on the server indefinitely, causing the game to go up 1MB every 10 minutes, starting at 87MB.
After I fixed that I thought I’d go a step further and attempt to push it down below 80. But I just can’t seem to do it. I even tried to disabling all server scripts, and it still didn’t go down below 80. Then I tried uploading a new place, just a Baseplate, and it still refused to go below 80 even though there was nothing but a Baseplate and the core scripts.
I did all of these tests in-game, not in studio. I will link videos of me testing this down below. I haven’t had any Untracked Memory at all on the client.
Client:
https://gyazo.com/b886fb67bcb1b4be89b16c29ae22699e
Game with no server scripts:
https://gyazo.com/0b30ce3a769fd6aba6c3dd012f3d1bdd
Baseplate:
https://gyazo.com/eff5f4f42a32e300bafcb97dd8dfaf6a
https://gyazo.com/6a35c03002f4fd1623ff19b84c4bcb37
Game with all scripts running and active:
https://gyazo.com/2c7f001eff8966a92d7b9e5961bcc5ad
So, my question is,
What is a reasonable amount of Untracked Memory before I should be concerned?
Thank you for your help!