How much Untracked Memory is too much?
I just patched a memory leak that was causing the game to increase Untracked Memory on the server indefinitely, causing the game to go up 1MB every 10 minutes, starting at 87MB.
After I fixed that I thought I’d go a step further and attempt to push it down below 80. But I just can’t seem to do it. I even tried to disabling all server scripts, and it still didn’t go down below 80. Then I tried uploading a new place, just a Baseplate, and it still refused to go below 80 even though there was nothing but a Baseplate and the core scripts.
I did all of these tests in-game, not in studio. I will link videos of me testing this down below. I haven’t had any Untracked Memory at all on the client.
Game with no server scripts:
Game with all scripts running and active:
So, my question is,
What is a reasonable amount of Untracked Memory before I should be concerned?
Thank you for your help!