Universal stances and stances are different features as well. It’s not directed towards those who already know my work, it’s directed towards those who have some experience with weapon systems. This is a pretty advanced weapon system. It isn’t for people who know nothing about them. People who have experience with weapon systems will understand that stancing and universal stancing are 2 different features. Stancing is simply the mechanic, but universal stancing covers the point that you can still use stances even when you don’t have a weapon equipped.
Thank you for the input but I’ve been doing this for a very long time. To you it might seem janky and uninformative but I have it written exactly they way I want it to be. It reaches the audience I’m shooting for and it works very well. In the end that is all that really matters. Just because it’s on a public forum for all to see doesn’t mean I’m obligated to target that entire audience.
Let us respectfully end this conversation because the points you are making, while they are valuable, they don’t fit the reason why I made this post and I would like the message board for this post not to be filled with marketing advice.
I also ask that you delete your posts because they are flooding my post with irrelevant information pertaining to the post itself. I would like to keep this thread clean.
Are you able to add animation to the game using rbxassetid://? It’ll be really nice and easier to animate instead of using CFrames, and I’m pretty sure your engine will be the first before any others to add rbxassetid.
This will be a very nice addition and I cannot stress how much this will be helpful for those like me who don’t wanna animate with CFrames and rather just do it with Blender or Roblox Animation Editor
Hello. I’ve seen this system on youtube and it looks pretty good (animations are good for cframe, and overall gameplay for it is good). How would you make the guns though, as installing the system comes with zero guns.
The ReadMe said to contact you for any concerns, so I’m doing that now.
I have a Law Enforcement game and we have a separate detain/zip tie system that runs as our arrest system. We’ve decided to Switch to AE but don’t want AE’s zip tie system to influence ours, but I haven’t found an ability to disable it.
How do you disable it? If you can, at all.
I’m wondering… Obfuscated scripts arent allowed on ROBLOX right? (Im asking because i might release an asset that is obfuscated and I might get banned for it, the reason for the obfuscation is for avoiding modifying the source code and viewing it.) How are you not banned-?