Hi guys, just had a tad problem with my shooting/walking AI…
Essentially, when I tested my AI and worked on it, it worked completely fine when it was left in the workspace. However, when I implemented AI spawning into my game, the AI tended to become a lot more… numb-er.
They would usually have problems detecting targets, and sometimes flat out stand still in place. Its pathfinding would also be completely downgraded, sometimes bumping into objects and getting stuck in place.
Any ideas why this happens? Any solutions?