AI goes haywire when cloned into the workspace

Hi guys, just had a tad problem with my shooting/walking AI…

Essentially, when I tested my AI and worked on it, it worked completely fine when it was left in the workspace. However, when I implemented AI spawning into my game, the AI tended to become a lot more… numb-er.

They would usually have problems detecting targets, and sometimes flat out stand still in place. Its pathfinding would also be completely downgraded, sometimes bumping into objects and getting stuck in place.

Any ideas why this happens? Any solutions?

I’m not too sure about this but I thought maybe something to do with network ownership?

maybe this post could help idk, just posting cause no one else has:

1 Like