I have had two high benchmark games(90%-99% percentile on most stats) but there’s always been an issue. On my most recent game there’s been a bug where none of my in game text entries have been translated despite auto translation being on for more than a week. And for some reason so far our sponsor players have been producing better stats than the targeted roblox homepage players, and its been like this on my last two games.
It also seems as we get into the algorithm more, and start to get more homepage impressions, the games revenue drops tremendously which doesn’t make much sense to me, because sponsor players(which are targeted at everyone) is somehow outperforming homepage(which is targeted at specific players) revenue
Pretty sure it only translates strings that the foreign player currently sees.
If theres a french guy playing the game then it will start translating the things that player is currently seeing into french, it won’t translate if theres no french people seeing those texts. Check UI and other things for the autolocalize property, make sure that’s enabled for texts you want to translate.
I would suggest playing your game in those foreign languages, see if those texts start translating.
Translating can also take a bit of time, I think you can wait.