Help to create an npc that chase the player
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3
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128
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September 13, 2023
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Deep Reinforcement Learning Snake AI | N-Step Dueling Double DQN | Improves over time
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0
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106
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August 21, 2023
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Roblox Discoverability Algorithms
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5
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893
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July 18, 2023
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Arm Skeleton ( IkControll and Custom tween algorithm )
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2
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133
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July 3, 2023
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SEO Performance of my game has plummeted
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1
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262
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May 12, 2023
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Do you know any clever algorithm to optimize a constantly running large stream of actions?
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1
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178
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April 5, 2023
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GPS System with Minimap to show visuals (Remade)
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4
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476
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February 23, 2023
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Making a path between 2 parts using raycasting
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2
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334
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February 19, 2023
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Consume everything - how greedy meshing works
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18
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22345
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November 3, 2022
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Problem with Eller's Maze algorithm
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0
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223
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September 7, 2022
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What is the algorithm used to create terrain cells?
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1
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345
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August 19, 2022
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Why does my cart ride game not come up when looked up?
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2
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403
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June 17, 2022
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What makes a good cart ride game?
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11
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775
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June 15, 2022
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Algorithm efficiency and alternatives to table.find
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23
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7602
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May 2, 2022
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What would be the best way to handle destruction?
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2
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341
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March 3, 2022
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Giving number values to strings
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0
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212
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January 11, 2022
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An introduction to Genetic Algorithms
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5
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1503
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September 2, 2021
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Pathfinding Algorithm Simulation
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2
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4071
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August 17, 2021
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How can I expand this 1D greedy mesher to 2D and 3D?
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0
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566
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August 7, 2021
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Some Sorting Algorithms [Selection, Bubble, Insertion, Quick]
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3
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1335
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May 20, 2021
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Insights into dynamic path shaping
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3
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464
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January 27, 2021
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Tutorial On Recursion
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5
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2111
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January 22, 2021
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Quicksort - open source native Lua implementation of Quicksort
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6
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1659
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December 28, 2020
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What is the best string encryption algorithm?
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4
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3165
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November 5, 2020
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How expensive is it to use native collision control?
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0
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393
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August 26, 2020
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Greedy Best-first Search Algorithm
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1
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746
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June 8, 2020
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Voxel Grouping Algorithm
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3
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2169
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May 4, 2020
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Help with getting the percentage difference from this level/exp algorithm?
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1
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693
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April 2, 2019
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Combating Scam Games
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34
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11780
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July 18, 2018
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Value Checking Algorithm Displays Wrong Output Occasionally
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14
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921
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June 8, 2018
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