Description
I was told to report this as a Bug by @kleptonaut a few days ago.
While I already had it set before they suggested me to use AlignPosition and AlignOrientation. To create a collision box that remains upright and etc. which is what I did way before.
They then suggested me to disable ReactionForceEnabled
, which does solve the shaking issue, but now the Collision Box no longer acts as a collision box, it does not block path anymore. And to report the shaking as a bug.
The issue is that when I change the Attachment from AlignPosition, the character shakes up and down really fast, before the position is set.
This happens with this in Workspace
as well.
Reproduction Steps
Requires test game that I uploaded on the PM.
- Start the game.
- Manually adjust the
center
Attachment
- Observe how the character shakes for a brief moment, everytime the position is changed. If you observe it on the server’s end you can see that the box moves up and down slowly, and while it does move up and down, it drags the character’s assembly down too as if the AlignPosition would have a weight.
Expected Result
Eventually this may be intended, but since I was told to report this as a bug.
What I wanted to achieve was something that I can offset the collision box, so that one can make the character crouch, lay down, etc. and adjust the scale and offset of the collision box.
But since I can’t have that box touch the floor anyways, it’s pointless to even bother trying with it anyways. Once it touches the floor it influences the movement of the character anyways
Actual Result
When changing the center
attachment or RootAttachment, the character shakes up and down. Make sure you actually don’t make the box collide with the floor.
Videos are attached
A private message is associated with this bug report