I’ve recently just updated my game so it would be more fun for players to play the game, however, seemingly at random times my game simply just disconnects everyone at once. I’ve monitored things in the debug profiler and I cannot find anything that could be causing it whether it be an infinite loop or something else.
A few times I saw a significant spike in my games DataHandler before the crash, but other times there was no spike at all and it still crashed. Can anyone help me pinpoint what’s going on here?
Alright, I just got disconnected, and I believe that a remote event is causing this. When I looked in the console right before it crashed, it showed that there was a remote exhaustion. Perhaps check through all your remote events and make sure they aren’t being spammed?
5000 mb memory usage on the server? That is not normal at all. And the script rate of 13,000 is not normal either. This is definitely caused be a memory leak, look into what is causing the memory leak on the server.