Allow CharacterAppearance objects to load without a Humanoid

One of the biggest struggles I have when it comes to making 3D displays and other neat effects is that the Humanoid forces the Torso and legs to have collision at basically all times. The only solution would be for me to remove the Humanoid. However, CharacterAppearance objects (such as Shirts, Pants, etc) stop getting applied to the parts if they get updated. There is no way to load the actual UV maps for clothes via an assetId.
Can you guys allow them to load without a Humanoid or stop forcing the Torso to have collision? It would make my life about 10x easier.

Has any admin addressed this yet?

they haven’t addressed mine yet either. I’m going to guess that either no work will be done or all responses will be “trolelelele april fools”

I just remove all welds in the head and that “HuamoidRoot” part and it works fine, being able to disjoint limbs without removing clothing. (May have misread post?)

if disjointing the limbs allows parts to be cancollide false, you will be revered as a god.

Update, rename the parts, it fixes it :smiley:

[quote] Update, rename the parts, it fixes it :smiley:

[/quote]

Even though you didn’t seem to understand the question, your solution actually worked for what we wanted to do.

ALL HAIL CRYKEE, KING OF THE OUTBACK

[quote] Update, rename the parts, it fixes it :smiley:

[/quote]

Even though you didn’t seem to understand the question, your solution actually worked for what we wanted to do.

ALL HAIL CRYKEE, KING OF THE OUTBACK[/quote]

It works, but it’s insanely hacky and I’d rather have a proper solution to this issue. I’m having this problem right now.