Allow Dev Asset Creations Seperately In Groups

Currently there is three options for giving someone the ability to create assets for a group:

There is create group items, which only effects Shirts, Pants, and T-Shirts.

There is create and edit group experiences, which allows users to create an experience, place, upload audio, decals, and models for a group.

Then there’s manage group items which allow users to edit the price (or put on sale) items in the group (but only “group items” as outlined in the first option, so Shirts, Pants, T-Shirts.)

I however have a use case in which I want trusted users in my group to be able to create development based assets (models, decals, audio) without allowing them access to the game places.

The car community could also use this to help keep their “slotting” use case more secure as you no longer have to try and open the model for someone to take, and then immediately close it.

Giving someone a model means you can update it over and over, and the most recent updated version can appear in a game using LoadAsset without manually needing to put it in. This is currently only possible on a user profile hosted game due to the Trust Access required by LoadAsset.

Alternatively I’d settle for groups to receive LoadAsset trust levels equivalent to the group owner like I had thought was the case, but ultimately this suggestion would be a best case scenario as a more secure way to create model repositories between trusted users.

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Should definitely add it, This was forgotten sadly…