Common now man, you can’t say that console and pc are equal. Everybody knows FPS games like Battlefield, CoD and Rainbow 6 Siege are way easier on PC. If you played these games on both platforms you would know.
I never said they were equal. I said that a console player (aka players who use controllers) can do just as good as kb+mouse player when framerate isn’t an issue. PC offers a lot of luxuries, but they are just that, luxuries. (Higher graphical settings can actually hinder your ability to see other players) I say it all comes to your personal preference as to which form of input you prefer. I play CoD better with a controller and can easily match kb+mouse players while other games I don’t like controllers for.’ Its funny that you say I would know since I have played such games on consoles and PC.
PC ultimately gives you the flexibility to customize the experience how you want to and I’m not denying the experience is overall better, but as I said, thats mostly luxury aside from framerate and maybe resolution if its sub 1080p. The rest comes to how YOU play as an individual. Often times FPS games with a lot of functionality are annoying to play with kb+mouse. Sometimes you have to reach your fingers over at awkward angles to hit certain buttons, controllers make buttons way more accessible. Which can speed up reaction time.
The player should have the option to choose this. Rocket League lets me decide if I want to play with PC players only or cross platform. Even if people like me are a minority, if I decide to use a controller I want to play against PC players.
I think the suggestion that kbm vs controller is entirely personal preference is ridiculous. Pro FPS players use kbm because it is objectively easier to aim. You, as an individual, might somehow be really bad at kbm and really good at controller, so you decide to play with a controller. But for the vast majority of players, it’s much easier to aim with kbm.
The opposite is true for platformers and racing games. No one players super smash bros with kbm. You can hit a bunch of different keys really quickly on a controller, and you have two thumbsticks that give you variable 2-dimensional input which simply doesn’t exist on kbm.
The fact is that kbm and controller afford different styles of play which are best suited to different game genres. Just because there are games where it doesn’t matter doesn’t mean there aren’t games where it does matter.
In fact, aiming with controller is so difficult that almost every console FPS applies some form of aim compensation where your cursor slows down over a target, and simply aiming near your target will land a hit. Roblox games don’t do this, so even if controller vs pc might be plausible in some triple-a game, it’s certainly not in roblox.
You just called it ridiculous for it to be personal preference then explained how it is personal preference. Objectivity can only bring you so far before its ultimately up to which form of input you as an individual perform best with.
Anyways, this whole tangent aside the original argument was very broad and tried arguing PC as a whole being more capable in competitive games which I disagreed with and stated how there are people who use a controller and do just fine even competitively.
I event supported the idea of optional crossplay, just with it being the player choice (As a PC player using a controller like me may still want to have the increased playerbase that is crossplay)
I said it’s not entirely personal preference. Obviously it’s possible for someone to be good at controller and bad at kbm. You might be able to use a controller better than kbm, but that doesn’t change the fact that kbm is better suited for this type of genre than controller is.
You can literally do the math here. With a mouse I can do a 180 in 20ms. With a thumbstick it takes however long the developer wants it to take, and if I want to increase my 180 speed I have to decrease my fine movement accuracy. A mouse simply doesn’t have these handicaps, so if I were to use a controller against a mouse player, and we both had to do 180s, the mouse player would win every time.
It should be optional - it should be the developer’s option.
Sure, you could argue objectivity, but often times your preference and time will override that which is why I and some of my friends do fine with a controller even in PC fps games like CoD or Titanfall. Like I said, my main argument was the broad statement. A lot of people on this thread just got nitpicky over my single fps statement and ignored my general argument as a whole.
If the developer gives enough sensitivity options you can turn just fine and you’ll become accustomed to the timing in aiming so you don’t sacrifice fine movement. Even on kbm many games whether its an fps or rhythm game my DPI is usually way higher than others and I do just fine because I adjusted to it. (And my small mouse space forced me to)
It definitely should be optional, but I find it being a player’s choice much better.
I don’t think you understand. I’m not trying to argue that you, personally, are better with kbm than controller. Each individual person is good at whatever they’re good at. The vast majority of people are significantly better at aiming with kbm than controller. This is a fact. Your individual experience does not change this fact.
Considering this fact, I believe games where one input method provides an advantage over another should not be forced into cross-platform play.
Well I already support it being optional. I just think if I want to open my range of players to play with to both who are also willing, I should be able to than a developer telling me no.
Question on that too: Does this not apply when reversed? You can argue controllers are better for racing games. Any kbm player might struggle as theres a lack of pressure sensitivity. And not everyone will have a controller.
So Im not really sure what more needs to be done. Publishing a place file twice isn’t the worst thing in the world as you shouldn’t be uploading straight to your production game for every minor change that often once you’re released.
Make a Game
– Place A is computer only
– Place B is console only
you dont even have to change any code to do this
The reason that this was made the default is because roblox players expect to be able to play together regardless of platform.
Finally roblox was able to bridge the gap between pc/mobile/console. While it may not mean a lot for the average player, it is a huge benefit now that players dont have to worry if their friend happens to be online on their pc or console.
Requires a custom matchmaking system to sort players into appropriate places. Platform restrictions aren’t really useful except preventing access to the entire game via the start place settings.
It doesnt require a custom matchmaking system. If two different places belong to the same Game, the website and console page will show the proper Place within the Game. No need to teleport at all because the place id destination is determined by the website/browser
I really don’t think there are enough players online at a given time on platforms other than PC to be able to do this yet. Roblox is primarily a PC game, and other platforms are limited in what they can do. I’d hold off on this one, but it’s a good idea.