Allow gameProcessed inputs to be passed to GuiObject.InputBegan

Currently, InputBegan events are not fired on GuiObjects when a text box is focused.

Currently, the only alternative is to use the UserInputService events, but in my use case (A plugin where I want to use keybinds within a text box) this is not possible

It would be useful if InputBegan events were able to be fired, to be more inline with the UIS events.
It may make sense for it to only be fired for the text box GuiObject which is focused.

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