Allow rendering of multiple Meshes per Part

Right now if you place two meshes inside a brick, only one will be rendered.
Why is it like that?

If you want to add an armor to the torso, you need to attach another brick to it with the mesh in it.
It seems rather unnecessary and it creates weight issues, unwanted character-parts causing unwanted collisions etc.

Therefore I suggest all meshes inside BasePart should be rendered.

TL;DR If multiple meshes were allowed it’d be so much easier to make custom armors for characters.

11 Likes

#To make something clear, the OP is suggesting this for SpecialMeshes, not MeshParts.

This would be pretty useful since SpecialMesh’s do have an Offset property that is almost never used. I suggest that if this were to be allowed we also include a Rotation property for the SpecialMesh object so we can also offset the mesh’s rotation as well as its offset and allow for multiple meshes to be rendered at different position and rotations.

Supporting this idea!

4 Likes