Allow Terrain to be Loaded from Client

As a Roblox developer, it is currently impossible to load terrain on the client’s side.

This is a severe roadblock for one of my project’s development, as it revolves around loading levels/maps on the client side, but not on the server. Terrain can only be loaded by the server, hence it gets replicated to every client. If the terrain region is in a space that can be replicated, I believe you should be allowed to load terrain from the client (local scripts).

Terrain can be modified by the client anyways. In ROLVe’s Unit 1968 we’ve had issues with terrain server to client replication, and clients removing terrain for advantages. It gets treated just like BaseParts.

22 Likes

shakes fist at sky

One day…

1 Like

+1 Support

Yeah, there have been instances of the entire map not loading for players. Bits n Pieces would be missing and giving players an unfair advantage

1 Like

Are you using StreamingEnabled?

Have you used TerrainRegions? I’ve had no issues loading terrain in from the client with those on a previous project

2 Likes

don’t think so ill peep it later

Yes, that is what I am using.

No.