Allow to specify different sizes for elements inside UITableLayout and UIGridLayout

As a Roblox developer, it is currently impossible to create elements with different sizes within a frame if these elements belong to a UITableLayout or UIGridLayout.

Currently, to have a form like this…

… I have to adjust the positions of each element manually.

If I create a UIGridLayout, for example, all elements will be given the same sizes:

Like any HTML/CSS form, I only need to worry about determining the size of each element; the placement will automatically be created.

If Roblox is able to address this issue, it would improve my development experience because this will facilitate the creation of elements of variable sizes, reducing errors and increasing productivity.

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Hey Roblox.
When will anyone pay attention to this?

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