As a Roblox developer, it is currently too hard to edit the ColorSequence properties of several selected Instances, where the value is equal to all properties in the selection, without having to individually edit each one manually.
This would be a great quality of life change, one use-case of mine being instances where you have multiple UIComponents that you’d like to adjust the identical properties of, such as UIGradients under UIStroke or GuiObjects. In the example below, I use UIGradients for a ‘multiplying’ effect to easily halve the Value property of the parent button color.
Another use case could be to bulk-edit the Color property of identical ParticleEmitters.
Being able to bulk-select all of these to change them from rgb(255, 255, 255) to rgb(127, 127, 127) would improve my experience because it would save crucial time editing these properties in bulk.