As a Roblox developer, it is currently too hard to spread payouts per game in a group.
This is an issue because as development groups expand, different games may have different developers on it, which creates the issue of who gets paid for what. If it is allowed that a group is allowed to pay out developers based on a specific game’s revenue, it fixes this issue.
Lets take two games, Game A and Game B
Developer A works on Game A and Developer B works on Game B, with the developers sticking to their game without accessing the other.
Game A is three times as popular as Game B. However, currently, its not possible to give all revenue from Game B to developer B and, all revenue from Game A to developer A. You have to hackily balance the total payouts to allow this, which is an imperfect solution to say the least
If Roblox is able to address this issue, it would improve my development experience because I would be able to create a payout structure that pays developers for the games they worked on, instead of global group revenue.