Hey creators,
You can now manage your Group revenue within Creator Hub. This includes single payouts to your collaborators, as well as recurring percentage splits. Moreover, you can also define your percentage splits per Experience, rather than for the whole Group!
We know that improving collaboration controls for your team is only half of the battle - you need to make sure that you are fairly sharing the success of all your hard work as well. This is why we’ve been overhauling all the revenue management features, improving and building upon them as we move them to Creator Hub.
Payouts overview
If you are the owner of the Group you’ve selected, you will notice a new ‘Payouts’ page under ‘Finances’. Here, you can send one-time payouts, as well as define percentage splits with other members. Some Groups may not have this page unlocked initially due to a number of possible reasons (ie the Group has no funds).
One-Time Payout
When you want to give your collaborators a set amount of Robux from the Group fund, you can use one-time payouts. This allows you to select multiple members eligible for payouts, defining a set amount for each of them. You can then batch send all of these payouts with the click of a single button!
This overhauled feature includes 2FA challenges, confirmation dialogues, and safety features around the eligibility of members being paid this way to help ensure that your Group’s fund remains safe.
Recurring Splits
You can also define recurring splits at the Group level, much like before. By default, the Group fund takes 100% of everything the Group makes, but this can be spread amongst eligible members of the Group.
However, you can also do this at the Experience level. This means that for each Experience the Group owns, you can define brand new percentage splits. Everything your Experience makes (ie Game Passes, Avatar Items sold within it, Engagement-Based Payouts) will be impacted by this.
By default, 100% goes to the Group, and much like at the Group level, you can distribute that to eligible members of your Group as you see fit. The remaining percent continues to go to the Group level, to be split as defined at the Group level. An example is below:
- Group splits:
- Member 1: 50%
- Experience splits:
- Member 1: 10%
- Member 2: 40%
When the Experience makes a sale for 100 Robux, Member 1 will take 10 Robux, and Member 2 will take 40 Robux. This leaves 50 Robux (the remaining 50%), to be distributed at the Group level. This means Member 1 takes 25 Robux (for a total of 35 Robux), and the remaining 25 Robux goes into the Group fund.
Note that Robux is not a fractional system (you can’t give 0.1 Robux to someone). As a result, any remaining Robux stays within the Group. This is the same behavior as the old recurring payouts system - if you are given 33% of a Group’s revenue, and it makes a sale for 4 Robux, you take 1 Robux (technically 25% of this specific transaction) and the remaining 3 go to the Group fund.
Final note; Private Server subscriptions do not update when you change the recurring splits in the future. If one of your users subscribes to a Private Server, and a collaborator is set up to take 50% of revenue - they will be given 50% of that subscription every month, even after you update the revenue splits in the future. This is how Group payouts have always been calculated, but is something we’re actively investigating to change.
In Conclusion
We have many, many more features in the works to make collaboration access and Group revenue easier. In the theme of revenue management specifically, we are planning on:
- Adding a permission so you can make a role to manage Group payouts and revenue
- Enabling per-item (ie a Game Pass) recurring splits
- Resolving the complicated fractional issue described above by switching to a ‘batched’ model of recurring splits
As always, please throw us any and all feedback and suggestions! We read everything in the thread, and really appreciate the conversation around everything we do.
Thanks,
Creator Success team