I’ve been designing chats for a bit of time now, and I’ve just decided I’d release one as a free model (Or, work on one for that matter) There’s one problem, however: I don’t want to use the built in roblox chat bar, and I want to have compatibility to scripts that listen to Player.Chatted
So what do I propose? Create a Function on the Player class to fire the chat event. function Player:Chat(string Message, Player recipient)
This method will simply fire the .Chatted event of the Player.
Don’t mean to be a bother, but I’m still not able to get it to work (completely different user, hi). When I do it via requiring ChatMain and attempting to fire MessagePosted, it doesn’t fire Chatted, and I don’t actually know how to do it directly via SetCore. Help?