Back in July 2019, asset archiving was introduced as a tool to to help manage our assets and remove assets we don’t have the right to use. Two years later, there’s still a lot of items which can’t be archived. This can make it difficult, if not impossible for a developer to remove potentially infringing assets… Along with anything else they’ve uploaded as a kid, and wish to remove from the platform.
You can overwrite Models in Studio, but this is a tedious process which can’t be done directly on the Roblox site. The tools Roblox provides for publishing/updating Models were not intended for overwriting batches of assets.
With Images, you can archive them if they’re tied to a Decal or a Mesh, but there’s a lot of cases where unarchivable Images are created. Place thumbnails, Badge icons, Group emblems, and more. Even if you overwrite them, the original Image isn’t deleted.
Unions are a versatile tool, with some users going as far as finding ways to inject geometry data into them before custom Meshes were a thing! However, Unions happen to create their own IDs when published to a Place/Model, and this can cause some situations where users have unknowingly uploaded stuff they don’t have the right to use to their own account. I played around with some free model Sonic the Hedgehog unions I found, because I was amazed to see that this was possible, and only recently found out that this meant those unions were reuploaded under my name.
Being able to archive assets like these would be a relief, allowing me and other creators to continue to develop on Roblox knowing we’re not at risk of getting DMCA’d. I don’t wanna get in trouble with Nintendo over something silly like an image I uploaded for a Set I made when I was thirteen.



