Alternative to visual effect using constraints

Hi! I’m trying to add a small visual clue to help players understand with what object they are going to interact when pressing a key.

I was going for making a rod constraint between the HumanoidRootPart of the player and a hitbox for the object.

The issue is that I am unable to make this constraint visible while also disabling it’s abilities to interact with the game physics. Remember, this is supposed to be a visual effect, not a possible exploit to bug the game out.

From this older discussion I understand it’s not possible do have it visually on but disable it’s physics, so I was wondering for alternatives to using constraints or a trick to pretty much render it’s physical capabilities inert (values so large/small it couldn’t possibly affect the player)

Can’t you use a Beam?

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