Reproduction Steps
(Make sure Editor Quality Level is set to 21 in Studio’s rendering settings, or you are at graphics level 10 in the client)
Enter any game/place that uses Future lighting mode. Or go into the Flat Terrain template (where it’s most noticeable), turn on Decoration (if it hasn’t been already), and set the lighting mode to Future. You will see a lack of shading on the grass blades
System info
CPU: AMD Ryzen 5 5600X 6-Core Processor
RAM: 16 GB (DDR4)
GPU: NVIDIA GeForce RTX 2070 SUPER
Expected Behavior
I expect ambient occlusion to work in Future and provide shading in crevices and such
Actual Behavior
There is no ambient occlusion and as a result crevices and grass look extremely dull.
ShadowMap
Future
Workaround
The only workaround for now is to use lighting modes other than Future
Issue Area: Engine
Issue Type: Display
Impact: Moderate
Frequency: Constantly