Ambient occlusion missing in Future lighting mode

This is probably the most realistic solution. Crevices that are lit directly shouldn’t really receive any shading cause they are lit lol

It probably makes sense, but it still makes many scenes look much flatter than with ShadowMap enabled. I’d really like if Roblox gave us a lot more options involving graphical effects like these.

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If Ambient Occlusion does get added to Future lighting, PLEASE give us the option to enable/disable it

Sometimes I don’t like the look of ambient occlusion and Future lighting is the only lighting technology that looks good and doesnt have ambient occlusion.

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